A Year in Data: What 124 Million Minutes Tells Us About XR in 2025




A Year in Data: What 124 Million Minutes Tells Us About XR in 2025
One Year of XR Usage Turned Into Insight
In 2025, Cognitive3D platforms quietly did something extraordinary.
Over the course of the year, we collected 124 million minutes of immersive experience data from XR applications around the world. While that is certainly a big number, it’s more a reflection of how deeply XR is being used to train, teach, design, and make decisions at scale.
To put that into perspective:
- 124,000,000 minutes
- ≈ 2.07 million hours
- ≈ 86,000 days
- ≈ 236 years of combined human experience captured and analyzed in a single calendar year
That’s 236 years of people learning, practicing, collaborating, and exploring inside immersive environments, and it was all measured with precision.
What Kind of Data Does Cognitive3D Collect?
Those minutes reflect purposeful time spent training, learning, and solving problems in XR. Each one is rich with insight.
Cognitive3D is used to collect and analyze:
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Spatial data
Position, movement paths, heatmaps, navigation efficiency, and time-in-place within virtual environments.
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Gaze & attention data
Eye tracking, fixation duration, attention focus, and visual engagement with objects and environments.
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Controller & interaction data
Button presses, object interactions, hand tracking, tool usage, and task completion behaviours.
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Performance & behavioural metrics
Task success rates, errors, hesitation, reaction times, and decision-making patterns.
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Session & experience analytics
Session length, drop-off points, replay frequency, scenario comparisons, and user progression over time.
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Biometric-adjacent insights (where supported)
Indicators that help teams infer cognitive load, confidence, and engagement when paired with compatible hardware.
Together, this data helps teams answer questions like:
- Are people paying attention to the right things?
- Where do users struggle or disengage?
- Does this experience actually improve performance?
- How does behaviour change over time or across versions?
Why This Matters
XR has become part of the operational toolkit for teams that need measurable results.
From training and simulation to research, education, and enterprise design, organizations rely on Cognitive3D to turn immersive experiences into measurable, defensible outcomes.
124 million minutes of data in 2025 means:
- Better-designed experiences
- Faster iteration cycles
- Evidence-backed decisions
- And a clearer understanding of human behaviour in immersive environments
And this is just one year.
As XR adoption continues to grow, so does the depth of insight we can unlock: minute by minute, session by session, year by year.
Be part of the next millions of minutes.
Book a demo today and see how Cognitive3D turns untapped immersive experience data into actionable insights that work for you.