See what the playtest proves about your build

What the build still has to answer
One metric is not the playtest. A quit event, a comment, or a heatmap can point to a question. These are the four things the session record can help you answer.
Onboarding blockers
See where players get stuck, lose the thread, or stop progressing. Goal steps, timing, and the replay around the moment, rather than a generic funnel.
Level and interaction design
Compare movement, observed attention, and object use against the player experience the level was designed for.
Comfort and locomotion
Review movement patterns, boundary and posture signals, replay, and what players reported, together rather than one at a time.
Build comparison
Tag versions and compare the same task across sessions, with the underlying replays available when a finding gets challenged.
Turn playtest sessions into build evidence
Track XR Gameplay
Build a complete record of what happens in your XR game. Record app activity and capture device inputs so teams can replay, validate, and analyze with confidence.
Learn MoreExplore Player Behaviour
Organize and evaluate how individual players behave, decide, and perform by Accessing Game Data, Replaying Sessions, or connecting insights to AI systems.
Learn MoreAnalyze Aggregate Gameplay Insights
See how your XR game performs across sessions. Monitor trends, compare session behaviour, and prepare aggregate game data for dashboards, reporting, and AI analysis.
Learn MoreCapture what actually happened in the level
Record What Happens in XR Games
Prove what happened inside your XR game. Capture scenes, sessions, objects, goals, feedback, and performance data to replay, validate, and improve the experience.
Set & Monitor Player Objectives
See where in-game tasks succeed, stall, or drop off. Define goals, events, steps, and success conditions. Layer gaze, input, interaction, and timing data to evaluate player performance end to end.

Capture How Players Interact in XR
Understand how players move, look and respond through XR hardware. Headset, input, gaze and device data give every session reliable context.

Trusted by top XR game studios





Used by XR game teams reviewing player behaviour and replay before the next build decision.
Adding Cognitive3D to your build
- Engines and devices
- Pre-built SDKs for Unity, Unreal, C++, AndroidXR, visionOS, and WebXR
- Consumer and enterprise XR headsets and devices
- Gaze and fixation on supported eye-tracking devices
- 40+ engine, tool, and platform integrations
- Fit with your game
- Custom events and goals for your own systems
- Add the SDK to a build already in development
- Documentation, samples, and support for the integration work
- Runtime metrics captured without risking app performance
- Data and control
- Raw export as CSV, JSON, and shareable links
- REST API and saved queries
- Regional and deployment options on request
Replay the moment players got stuck
Access, Manage, and Connect Game Data
Find the session you need without digging through builds. Player profiles, session details, tags, filters, exports and MCP Server access sit in one place.

Replay XR Game Sessions in 3D
See movement, gaze, inputs and objectives together, so every team reviews the same evidence. Sit inside the level at the moment it went wrong.


“If you're developing for Meta Quest and not using spatial analytics like Cognitive3D, it's borderline negligent. You're driving without instruments or mirrors. 2D analytics don't cut it.”
How the three steps work on a real playtest
Track, explore, and analyze, applied to an onboarding question from a build in development.
Tracked. A player stalls partway through onboarding and never reaches the next objective.
Explored. Replay and the goal timeline show the cue that was never looked at, and the point where progression stopped.
Analyzed. Tagged sessions show whether the same stall repeats across players or was a single run.
Reported. The comparison and the source sessions go into the next playtest debrief, and the team can test a revised cue in the following build.
Compare builds and see what repeats
Monitor Gameplay Trends Across Your Game
Know whether your XR game experience is improving, holding steady, or needs attention. Track usage, comfort, feedback, framerate, and custom dashboard trends across versions.

Monitor Game Performance
Validate game stability across scenes, versions, and devices as your XR game evolves. Monitor framerate drops, crashes, battery drain, CPU / GPU load, and bottlenecks. Use heatmaps and timeline overlays to spot issues earlier.
Create Custom Game Dashboards
Get the whole team looking at the same evidence. Combine charts, graphs, saved queries, and AI-ready datasets into focused views. Filter by date, tags, segments, and attributes to surface the signals that matter.

Analyze Player Behaviour Across Game Sessions
Use session evidence and build-version comparisons to support playtest debriefs, sprint reviews, and milestone reviews. Compare navigation, attention, goal outcomes, and object use across levels and cohorts.

See How Players Navigate
Know if players move through XR games as intended. Compare movement patterns across sessions to see where players start, pause, spend time, skip areas, and exit. Use aggregate navigation evidence to guide level design and progression.
Visualize Where Players Focus
See which areas attract attention and which are overlooked in XR. Visualize gaze patterns with 3D heatmaps and fixation data across sessions. Identify shared focus zones and blind spots to guide scene design.
Discover How Players Use Objects
Prove which in-game objects are noticed, used, or ignored at scale. Compare interaction, gaze, and fixation data across players, sessions, and scenes. Explore each object in 3D with heatmaps and overlays.


“Cognitive3D offers a powerful, non-intrusive way to observe how users truly interact with our application, allowing us to make decisions based on actual usage, not only reported usage”
Bring your build and see what the playtest proves
Review the playtest question you cannot currently answer, against the sessions behind it.

