See what the playtest proves about your build

Connect onboarding blockers, level and interaction behaviour, comfort, and build comparisons to the sessions behind them. Monitor XR Gameplay, Explore Player Behaviour, and Uncover Trends.
Cognitive3D dashboard showing an XR game session replayed in 3D with player movement and gaze overlays

What the build still has to answer

One metric is not the playtest. A quit event, a comment, or a heatmap can point to a question. These are the four things the session record can help you answer.

  • Onboarding blockers

    See where players get stuck, lose the thread, or stop progressing. Goal steps, timing, and the replay around the moment, rather than a generic funnel.

  • Level and interaction design

    Compare movement, observed attention, and object use against the player experience the level was designed for.

  • Comfort and locomotion

    Review movement patterns, boundary and posture signals, replay, and what players reported, together rather than one at a time.

  • Build comparison

    Tag versions and compare the same task across sessions, with the underlying replays available when a finding gets challenged.

Turn playtest sessions into build evidence

Track XR Gameplay

Build a complete record of what happens in your XR game. Record app activity and capture device inputs so teams can replay, validate, and analyze with confidence.

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Explore Player Behaviour

Organize and evaluate how individual players behave, decide, and perform by Accessing Game Data, Replaying Sessions, or connecting insights to AI systems.

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Analyze Aggregate Gameplay Insights

See how your XR game performs across sessions. Monitor trends, compare session behaviour, and prepare aggregate game data for dashboards, reporting, and AI analysis.

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TRACK XR GAMEPLAY

Capture what actually happened in the level

Record What Happens in XR Games

Prove what happened inside your XR game. Capture scenes, sessions, objects, goals, feedback, and performance data to replay, validate, and improve the experience.

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Set & Monitor Player Objectives

See where in-game tasks succeed, stall, or drop off. Define goals, events, steps, and success conditions. Layer gaze, input, interaction, and timing data to evaluate player performance end to end.

Record What Happens in XR Games

Capture How Players Interact in XR

Understand how players move, look and respond through XR hardware. Headset, input, gaze and device data give every session reliable context.

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Capture How Players Interact in XR

Trusted by top XR game studios

Used by XR game teams reviewing player behaviour and replay before the next build decision.

Adding Cognitive3D to your build

Engines and devices
Pre-built SDKs for Unity, Unreal, C++, AndroidXR, visionOS, and WebXR
Consumer and enterprise XR headsets and devices
Gaze and fixation on supported eye-tracking devices
40+ engine, tool, and platform integrations
Fit with your game
Custom events and goals for your own systems
Add the SDK to a build already in development
Documentation, samples, and support for the integration work
Runtime metrics captured without risking app performance
Data and control
Raw export as CSV, JSON, and shareable links
REST API and saved queries
Regional and deployment options on request
EXPLORE PLAYER BEHAVIOUR

Replay the moment players got stuck

Access, Manage, and Connect Game Data

Find the session you need without digging through builds. Player profiles, session details, tags, filters, exports and MCP Server access sit in one place.

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Access, Manage, and Connect Game Data

Replay XR Game Sessions in 3D

See movement, gaze, inputs and objectives together, so every team reviews the same evidence. Sit inside the level at the moment it went wrong.

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Replay XR Game Sessions in 3D
James Senior

“If you're developing for Meta Quest and not using spatial analytics like Cognitive3D, it's borderline negligent. You're driving without instruments or mirrors. 2D analytics don't cut it.”

James Senior

PRODUCT MANAGER LEAD, METAVERSE APPS

How the three steps work on a real playtest

Track, explore, and analyze, applied to an onboarding question from a build in development.

  1. Tracked. A player stalls partway through onboarding and never reaches the next objective.

  2. Explored. Replay and the goal timeline show the cue that was never looked at, and the point where progression stopped.

  3. Analyzed. Tagged sessions show whether the same stall repeats across players or was a single run.

  4. Reported. The comparison and the source sessions go into the next playtest debrief, and the team can test a revised cue in the following build.

ANALYZE AGGREGATE GAMEPLAY INSIGHTS

Compare builds and see what repeats

Monitor Gameplay Trends Across Your Game

Know whether your XR game experience is improving, holding steady, or needs attention. Track usage, comfort, feedback, framerate, and custom dashboard trends across versions.

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Monitor Gameplay Trends Across Your Game

Monitor Game Performance

Validate game stability across scenes, versions, and devices as your XR game evolves. Monitor framerate drops, crashes, battery drain, CPU / GPU load, and bottlenecks. Use heatmaps and timeline overlays to spot issues earlier.

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Create Custom Game Dashboards

Get the whole team looking at the same evidence. Combine charts, graphs, saved queries, and AI-ready datasets into focused views. Filter by date, tags, segments, and attributes to surface the signals that matter.

Monitor Game Performance

Analyze Player Behaviour Across Game Sessions

Use session evidence and build-version comparisons to support playtest debriefs, sprint reviews, and milestone reviews. Compare navigation, attention, goal outcomes, and object use across levels and cohorts.

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Analyze Player Behaviour Across Game Sessions

See How Players Navigate

Know if players move through XR games as intended. Compare movement patterns across sessions to see where players start, pause, spend time, skip areas, and exit. Use aggregate navigation evidence to guide level design and progression.

Visualize Where Players Focus

See which areas attract attention and which are overlooked in XR. Visualize gaze patterns with 3D heatmaps and fixation data across sessions. Identify shared focus zones and blind spots to guide scene design.

Discover How Players Use Objects

Prove which in-game objects are noticed, used, or ignored at scale. Compare interaction, gaze, and fixation data across players, sessions, and scenes. Explore each object in 3D with heatmaps and overlays.

See How Players Navigate
Andreas Ore Larssen

“Cognitive3D offers a powerful, non-intrusive way to observe how users truly interact with our application, allowing us to make decisions based on actual usage, not only reported usage”

Andreas Ore Larssen

CO-FOUNDER

Bring your build and see what the playtest proves

Review the playtest question you cannot currently answer, against the sessions behind it.