This week we launched our newest capability to the Cognitive3D platform, the unified fixations system. The purpose of the system was to provide a common abstraction layer for mapping fixations for multiple eye tracking devices, across multiple platforms.
Cognitive3D now offers fixation detection and data collection to both Unity and Unreal based applications, across a number of devices including the HTC Vive Pro Eye, Tobii Pro VR, Pupil Labs, AdHawk Microsystems, Qualcomm based reference designs and the FOVE 0.
The system works by tracking saccadic movement from the eye, and looking for stable points, which are called Fixations. We then developed a method to identify smooth pursuits of dynamic objects, which allows a fixation to follow a specified target in a 3D scene (the first of it's kind).
The platform identifies saccades and fixations from a large number of devices on the Unity and Unreal platforms, standardizes that data, and sends it to the Cognitive3D platform for data visualization.
The result is a standard visualization platform, able to ingest fixation data from multiple engines, and also interpret data from multiple types of devices on the same scene. Both of which offer maximum flexibility to our customers, and represent the bleeding edge of commercial capabilities in VR/AR based eye tracking.
Cognitive3D continues to lead the way in spatial analytics, strengthening our platform in advanced biometric data collection, and providing highly capable dashboards and tools to extract critical insights demanded by enterprises.