Training users in VR?
VR is more effective than any other teaching tool. With our platform, you can even measure the results.
How spatial analytics can help you train workers
With our build in gaze detection, you can ensure your workers are focusing on the proper instructions and processes in your app.
Each digital user engagement is measured and recorded by our platform. These metrics allow you to quickly understand how users interacted with digital objects, such as vehicles or tools in your training experience.
Objectives & Compliance
Our Objectives system allows you to create and track different required Events in your experiences, enabling compliance tracking for your training experiences.
No training process is complete without user feedback. Our ExitPoll feature allows you to record qualitative feedback from right in your training experience, including voice feedback.
Accenture Open Innovation recently collaborated with Cognitive3D to perform a research on How Does VR Improve the Effectiveness of Vocational Training, to demonstrate quantitatively and qualitatively that VR is a better and more effective training method to enable field services and industrial workers to perform tasks more efficiently and accurately, reduce error rate and have a positive impact on long-term memory.
VR content delivers more effective training outcomes over other forms of contents from both time and accuracy perspectives.
Overall, the initial results of the study were informative. It validated two of our key hypotheses: VR content delivers more effective training outcomes over other forms of contents from both time and accuracy perspectives. In future studies, we will further focus on proving whether VR will help with user memory retention, which is also a critical measurement of the effectiveness of training. We will continue to collect more samples to support the rigor of our analytics study.
- Participants take shorter time to complete tasks learned in a VR environment.
- Participants have higher completion rates to perform new tasks learned in VR environment.